Scratch
Ages 6–9
Drag-and-drop blocks, instant feedback, and big creative wins. The perfect first contact with loops, events, and logic.
Builds animated stories and games they can demo to the family.
guest@dontpaniclab:~$ ./start_adventure --age 6-13
A kids’ coding academy for curious builders. Small classes, real projects, and four tracks — Scratch, Python, AI, and Robotics — taught by people who ship code for a living.
Four tracks, one goal: kids who can think in systems and build things that work.
Ages 6–9
Drag-and-drop blocks, instant feedback, and big creative wins. The perfect first contact with loops, events, and logic.
Builds animated stories and games they can demo to the family.
Ages 9–12
Real syntax, real problem solving. Kids learn variables, functions, and how to debug like professionals.
Writes real text-based programs and small tools from scratch.
Ages 10–13
From teaching a model to recognise drawings to prompting with intent — kids learn to direct intelligent tools, not just consume them.
Trains simple models and learns to question what AI tells them.
Ages 8–12
Code that moves. Sensors, motors, and friendly competitions make abstract logic physical and unforgettable.
Programs robots that navigate, sense, and react to the world.
“AI writes code now — why should my child learn it?” Fair question. History has answered it before.
The pocket calculator could compute faster than any human. It didn’t make mathematics obsolete — it made mathematical thinking more valuable. The kids who understood the underlying ideas used calculators to go further; the ones who didn’t just pressed buttons.
AI can generate code the way a calculator generates answers. But someone still has to know what to ask for, spot when the answer is wrong, and decide what’s worth building. That someone needs to understand how software actually works.
We teach kids to think clearly, direct intelligent tools with confidence, and build their own ideas — not just consume other people’s. That’s a skill set no autocomplete can replace.
Three steps from curious to shipping.
Book a free taster session. No experience needed — just curiosity and a parent’s sign-off.
Scratch, Python, AI, or Robotics. We help you choose based on age, interest, and confidence.
Every term ends with something real: a game, a tool, a robot run. Demo day included.
A few things our students have actually built and demoed.
Z, 9 · Scratch
A simple game where a goalie moves to block shots, with a scoreboard and sound effects.
L, 7 · Scratch
A Digital Art maker that turns mouse movements into generative patterns and colours.
IB, 12 · Scratch
Auto maze solver that uses loops and conditionals to navigate a randomly generated maze.
A, 10 · Scratch
A story told as art using Scratch sprites, with a simple game mechanic to collect ingredients and make lemonade.
Tell us a little about your future builder and we’ll get back to you with taster-class options. No commitment, no spam.